As expected, there’s been a lull in posts here on the blog. Not to worry though! I am still chugging away on writing elsewhere! (July will see a big influx of what I have been working on when I get those posts ready and scheduled.) I am also going to include a little blurb in these recaps with what’s next and maybe a little update on how the game I’m working on is going. With July already upon us, let’s take a look at the months of May and June here on A Geeky Gal!

Posts from May & June
Monday Musings
Meg’s Untitled Game Update
My first game update ever! Here’s a little breakdown of what I have so far:
- I decided on a Visual Novel!
- Looking into Renpy as the game engine as it seems to be the most user friendly.
- I have begun fleshing out 3 Love Interests.
- I also already have an artist in mind for character designs.
- Failing at putting together the story I want to tell currently.
- I have a few key pieces of game play in mind.
So to expand on the above, I have decided to do a visual novel as my first game. From my research and seeing what other indie developers have said, I think it would be in my best interest to start somewhere simple. For example, the dev for Blooming Panic entered an Otome Game Jam with their game. With a small team, they were able to pull this game together. I took a look at their tumblr and several people had asked for their advice on making their own game and the idea of sticking with something simple like a VN stuck out to me. That being said, Renpy has been highly recommended as the game engine for most visual novels so that was an easy decision. I have played around with it a little, but still have a lot of work to do to get familiar with it.
As far as the actual premise of the game goes, I am having a hard time trying to tell a story in about 5K words or less for three different love interests. I have an idea in mind that is centered around the paranormal/supernatural. The characters themselves are on their way to being fleshed out. I’m pretty pleased with what I have for them so far. I also have an artist in mind for their character designs, but I don’t want to get ahead of myself! There is also some key game play features I want to include that is taking some research on my end. I would like to include a chat/forum feature similar to Mystic Messenger and Blooming Panic. However, not only am I having a hard time figuring out how to do it, but I am also having trouble how to implement it so that it feels unique to the game and not a ripoff of someone else’s hard work.
Still lots of work to do, but I’ll get there!